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Resources & Deposits

There are three families of resources. The full id→name→rarity table is in the Economy & Config Reference.

Raw resources (mineable)

Twelve raw resources are spawned procedurally across the map by noise and clustered by rarity. Rarer resources have smaller deposits and appear on fewer cells.

RarityResourcesDeposit size / cellMap frequency
MassWater, Silica, Iron Ore, Copper Orelargestmost cells
IndustrialCoal, Crude Oil, Limestone, Bauxitemediumuncommon
StrategicUranium Ore, Rare Earth, Gold, Titaniumsmallestrare

Provisional Exact deposit ranges and map frequencies are balance placeholders — see the deposit table.

Raw resources are the only resources you mine. They are fixed at reveal and never move.

Refined resources (crafted only)

Five refined resources are never mined — they are produced by recipes: Pure Silicon, Power, Concrete, Steel, Refined Copper. Power is the universal operational input for higher recipes.

WCPU — the victory output

WCPU (Winning CPU) is the special top output. It is never mined; it is produced only by the tier-5 CPU Forge. WCPU is the victory currency and can be withdrawn 1:1 to the real $CPU token. See Economy: $CPU & WCPU.