Resources & Deposits
There are three families of resources. The full id→name→rarity table is in the Economy & Config Reference.
Raw resources (mineable)
Twelve raw resources are spawned procedurally across the map by noise and clustered by rarity. Rarer resources have smaller deposits and appear on fewer cells.
| Rarity | Resources | Deposit size / cell | Map frequency |
|---|---|---|---|
| Mass | Water, Silica, Iron Ore, Copper Ore | largest | most cells |
| Industrial | Coal, Crude Oil, Limestone, Bauxite | medium | uncommon |
| Strategic | Uranium Ore, Rare Earth, Gold, Titanium | smallest | rare |
Provisional Exact deposit ranges and map frequencies are balance placeholders — see the deposit table.
Raw resources are the only resources you mine. They are fixed at reveal and never move.
Refined resources (crafted only)
Five refined resources are never mined — they are produced by recipes: Pure Silicon, Power, Concrete, Steel, Refined Copper. Power is the universal operational input for higher recipes.
WCPU — the victory output
WCPU (Winning CPU) is the special top output. It is never mined; it is produced only by the tier-5 CPU Forge. WCPU is the victory currency and can be withdrawn 1:1 to the real $CPU token. See Economy: $CPU & WCPU.