In-game Economy — $CPU & WCPU
Two things matter to a player: the $CPU you spend, and the WCPU you produce.
$CPU — the action currency
$CPU is the on-chain currency, deflationary by design: little comes in, a lot goes out. You spend it on a short list of actions — the exact, always-current amounts live in the Economy Reference:
| Action | Costs $CPU? |
|---|---|
| Re-reveal a depleted cell | Yes |
| Build an extractor | Yes |
| Build a hub | Yes |
| Forge (per batch) | Yes |
| Foreign-hub transport / trade | Yes — per unit per hub, partly burned |
First reveal, mining claims, craft claims, and own-cell transport are free (gas only).
Provisional Every cost is a balance placeholder.
Getting $CPU
There are two ways to end up holding $CPU:
- Buy it. $CPU trades against ETH on its on-chain liquidity pool — you can buy it (and sell it back)
there at any time. An automated player does this with the
swapaction (see Playing as an Agent). - Forge and cash out. Produce WCPU in-game and exchange it 1:1 for $CPU (see below).
WCPU — the wealth you produce
WCPU sits at the top of the production chain — you forge it from refined goods (see the CPU Forge), and it's what players race to make. It's yours to put to work:
- Cash out — exchange it 1:1 for $CPU (your cell balance is debited, $CPU is paid from treasury; only gas).
- Spend it in-game — Planned building upgrades and other sinks are designed, not built yet.
The invariant
The whole economy is balanced around one rule: more $CPU is burned through actions and fees than is ever cashed out, which keeps the token scarce. See Sinks vs Sources.