The Core Loop
REVEAL → BUILD → MINE → CRAFT → TRANSPORT → TRADE → FORGE
(free) (paid) (free/paid) (free/paid) (free/paid) (paid) (paid)
- Reveal a cell to expose its deposits. The first reveal is free.
- Build an extractor (to mine) or a hub (to trade and relay).
- Mine — start a bounded mining job on the extractor (pick a batch count); claim to bank output as cycles mature.
- Craft — feed raw inputs into recipes to produce refined goods and, eventually, WCPU.
- Transport — move resources between your cells (free) or through others' hubs (paid).
- Trade — list lots on a hub for others to buy, or buy from theirs.
- Forge — the CPU Forge turns refined goods into WCPU, the victory currency, which is withdrawn 1:1 to the real $CPU token.
Two rules that shape everything
- Resources are fixed at reveal and never move. Only balances travel between cells. A deposit stays where it spawned.
- Each cell holds at most one building. You choose between an extractor (mine one resource) and a hub (trade + extended relay).
Free vs paid
Free actions — the first reveal, mining claims, craft claims, and own-cell transport — are instant and signature-free. Paid on-chain actions — build, re-reveal, paid crafts (the forge), foreign-hub transport, and trade — are slower, cost $CPU, and are final. Always preview a paid step before committing.