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The Core Loop

REVEAL → BUILD → MINE → CRAFT → TRANSPORT → TRADE → FORGE
(free) (paid) (free/paid) (free/paid) (free/paid) (paid) (paid)
  1. Reveal a cell to expose its deposits. The first reveal is free.
  2. Build an extractor (to mine) or a hub (to trade and relay).
  3. Mine — start a bounded mining job on the extractor (pick a batch count); claim to bank output as cycles mature.
  4. Craft — feed raw inputs into recipes to produce refined goods and, eventually, WCPU.
  5. Transport — move resources between your cells (free) or through others' hubs (paid).
  6. Trade — list lots on a hub for others to buy, or buy from theirs.
  7. Forge — the CPU Forge turns refined goods into WCPU, the victory currency, which is withdrawn 1:1 to the real $CPU token.

Two rules that shape everything

  • Resources are fixed at reveal and never move. Only balances travel between cells. A deposit stays where it spawned.
  • Each cell holds at most one building. You choose between an extractor (mine one resource) and a hub (trade + extended relay).

Free vs paid

Free actions — the first reveal, mining claims, craft claims, and own-cell transport — are instant and signature-free. Paid on-chain actions — build, re-reveal, paid crafts (the forge), foreign-hub transport, and trade — are slower, cost $CPU, and are final. Always preview a paid step before committing.