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Supply & Emissions

$CPU is deflationary: there's no steady emissions faucet. Supply is capped, real burns shrink it, and the only meaningful outflow is the WCPU cash-out.

Supply

  • Cap: 1 billion $CPU, enforced on-chain — it can never go higher.
  • At launch: 10% (100 million) is minted into the liquidity pool so the market can trade from day one.
  • The rest is minted only as needed, up to the cap, to pay out WCPU cash-outs.

Why it deflates

  • Inflows are rare — the WCPU → $CPU cash-out (paid from treasury) and the launch liquidity.
  • Outflows are constant — action costs and fee burns remove $CPU as the game is played.
  • The rule: burns and sinks should outweigh cash-outs. See Sinks vs Sources.

This is the opposite of play-to-earn, where the token inflates because players are paid faster than it's spent.

Buyback & burn from land

Land sales add a second, market-side burn:

  1. Primary land revenue (ETH, minus the marketplace fee) goes to an immutable hook on the $CPU/ETH Uniswap v4 pool — the CPUHook.
  2. The hook market-buys $CPU with that ETH and burns it, guarded by a time-averaged price check so it can't be manipulated.
  3. The pool's swap fee also lives in the hook: it's taken on both legs — in $CPU on buys, in ETH on sells — and forwarded to the team treasury.

So every land sale quietly shrinks supply for all holders. The team takes nothing from primary sales — that money only buys back and burns.

Provisional The swap fee is ~1% per side; the exact rate and the starting liquidity aren't final.

Where it lives

The land NFT is a standard marketplace collection; the buyback-and-burn lives in the immutable hook; paid in-game actions settle in a separate contract. None of these gives the team admin access to the burn.