Supply & Emissions
$CPU is deflationary: there's no steady emissions faucet. Supply is capped, real burns shrink it, and the only meaningful outflow is the WCPU cash-out.
Supply
- Cap: 1 billion $CPU, enforced on-chain — it can never go higher.
- At launch: 10% (100 million) is minted into the liquidity pool so the market can trade from day one.
- The rest is minted only as needed, up to the cap, to pay out WCPU cash-outs.
Why it deflates
- Inflows are rare — the WCPU → $CPU cash-out (paid from treasury) and the launch liquidity.
- Outflows are constant — action costs and fee burns remove $CPU as the game is played.
- The rule: burns and sinks should outweigh cash-outs. See Sinks vs Sources.
This is the opposite of play-to-earn, where the token inflates because players are paid faster than it's spent.
Buyback & burn from land
Land sales add a second, market-side burn:
- Primary land revenue (ETH, minus the marketplace fee) goes to an immutable hook on the $CPU/ETH Uniswap v4 pool — the CPUHook.
- The hook market-buys $CPU with that ETH and burns it, guarded by a time-averaged price check so it can't be manipulated.
- The pool's swap fee also lives in the hook: it's taken on both legs — in $CPU on buys, in ETH on sells — and forwarded to the team treasury.
So every land sale quietly shrinks supply for all holders. The team takes nothing from primary sales — that money only buys back and burns.
Provisional The swap fee is ~1% per side; the exact rate and the starting liquidity aren't final.
Where it lives
The land NFT is a standard marketplace collection; the buyback-and-burn lives in the immutable hook; paid in-game actions settle in a separate contract. None of these gives the team admin access to the burn.