Sinks vs Sources
The economy's health comes down to one balance: sinks must outweigh sources. Remove $CPU faster than it's created and the token stays scarce; the other way around and it inflates.
Sources (where $CPU enters)
| Source | Notes |
|---|---|
| WCPU → $CPU cash-out | Paid from treasury when a player exchanges forged WCPU 1:1. The main inflow. |
| Launch liquidity | The 100 million (10% of the 1 billion cap) minted into the pool at launch. |
Sinks (where $CPU leaves)
| Sink | Burned? |
|---|---|
| Build extractor / hub | Spent |
| Re-reveal a depleted cell | Spent |
| Forge (per batch) | Spent |
| Foreign-hub transport & trade fees | Partly burned, rest to hub owners |
| Pool swap fee on buys | To treasury |
| Land-sale buyback | Burned |
The value flow
┌──────────────────────────┐
land sales (ETH) ───► │ CPUHook: buy $CPU + burn │ ──► supply ↓
└──────────────────────────┘
▲ burns
play → spend $CPU → fees ───────────┘
│
└─► forge WCPU ─► cash out 1:1 ─► $CPU paid out (supply ↑) ← the one big source
The invariant
Across the whole system, more $CPU should be burned and sunk than is ever cashed out.
Hold that, and the token is net-deflationary and WCPU stays worth cashing out. Let cash-outs outrun sinks and the model drifts toward the inflation it's built to avoid.