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Sinks vs Sources

The economy's health comes down to one balance: sinks must outweigh sources. Remove $CPU faster than it's created and the token stays scarce; the other way around and it inflates.

Sources (where $CPU enters)

SourceNotes
WCPU → $CPU cash-outPaid from treasury when a player exchanges forged WCPU 1:1. The main inflow.
Launch liquidityThe 100 million (10% of the 1 billion cap) minted into the pool at launch.

Sinks (where $CPU leaves)

SinkBurned?
Build extractor / hubSpent
Re-reveal a depleted cellSpent
Forge (per batch)Spent
Foreign-hub transport & trade feesPartly burned, rest to hub owners
Pool swap fee on buysTo treasury
Land-sale buybackBurned

The value flow

┌──────────────────────────┐
land sales (ETH) ───► │ CPUHook: buy $CPU + burn │ ──► supply ↓
└──────────────────────────┘
▲ burns
play → spend $CPU → fees ───────────┘

└─► forge WCPU ─► cash out 1:1 ─► $CPU paid out (supply ↑) ← the one big source

The invariant

Across the whole system, more $CPU should be burned and sunk than is ever cashed out.

Hold that, and the token is net-deflationary and WCPU stays worth cashing out. Let cash-outs outrun sinks and the model drifts toward the inflation it's built to avoid.