Token Utility & Roles
CPU has one on-chain token, $CPU, and one in-game asset you produce, WCPU. They aren't two currencies — WCPU is something you forge and turn into $CPU, one way only.
$CPU — the currency and the sink
$CPU (ERC-20, with a real burn()) is what you spend, and what the economy removes from circulation.
- You pay $CPU for every meaningful on-chain action: building, re-revealing a depleted cell, forging, and the fees on foreign-hub transport and trade.
- Most of what you spend leaves circulation — fees are partly burned (a real burn that lowers total supply, not a transfer to a dead address); the rest goes to other players.
- Land sales burn it too — primary land revenue buys $CPU on the market and burns it, so the game growing makes $CPU scarcer. See Supply & Emissions.
Its scarcity is the point: the burn-and-buyback loop is the product, not a payment wrapper around a database.
WCPU — what you produce
WCPU sits at the top of the production chain — you forge it from refined goods, and it's what players race to make. It isn't bought or mined, and $CPU never turns back into it. It has two uses:
- Cash out — exchange it 1:1 for $CPU, the bridge from in-game effort to the on-chain token.
- Spend it in-game — Planned upgrading buildings and other sinks are designed, not built yet.
How they connect
play → spend $CPU (sinks + burn) → forge WCPU → exchange 1:1 → $CPU
The intent: more $CPU is burned and sunk along the way than is ever paid out on the exchange, so the loop stays net-deflationary instead of an emissions faucet.