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Token Utility & Roles

CPU has one on-chain token, $CPU, and one in-game asset you produce, WCPU. They aren't two currencies — WCPU is something you forge and turn into $CPU, one way only.

$CPU — the currency and the sink

$CPU (ERC-20, with a real burn()) is what you spend, and what the economy removes from circulation.

  • You pay $CPU for every meaningful on-chain action: building, re-revealing a depleted cell, forging, and the fees on foreign-hub transport and trade.
  • Most of what you spend leaves circulation — fees are partly burned (a real burn that lowers total supply, not a transfer to a dead address); the rest goes to other players.
  • Land sales burn it too — primary land revenue buys $CPU on the market and burns it, so the game growing makes $CPU scarcer. See Supply & Emissions.

Its scarcity is the point: the burn-and-buyback loop is the product, not a payment wrapper around a database.

WCPU — what you produce

WCPU sits at the top of the production chain — you forge it from refined goods, and it's what players race to make. It isn't bought or mined, and $CPU never turns back into it. It has two uses:

  • Cash out — exchange it 1:1 for $CPU, the bridge from in-game effort to the on-chain token.
  • Spend it in-gamePlanned upgrading buildings and other sinks are designed, not built yet.

How they connect

play → spend $CPU (sinks + burn) → forge WCPU → exchange 1:1 → $CPU

The intent: more $CPU is burned and sunk along the way than is ever paid out on the exchange, so the loop stays net-deflationary instead of an emissions faucet.