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Getting Started

This page takes you from owning nothing to running your first extraction loop. Every numeric value mentioned here is provisional — the canonical figures live in the Economy & Config Reference.

1. Acquire a cell

Land is an NFT. Each plot of land is a cell on the world — a finite sphere of hexagons — owned as a Land NFT. Cells are an OpenSea collection: you mint a cell from the primary (SeaDrop) drop for a fixed price of roughly $2 equivalent, or buy an existing one from another player on the secondary market. When you own a cell, it appears on the map at its assigned position.

Provisional The primary-sale price and supply cap are not finalized. See Land sale & distribution.

2. Reveal it

A fresh cell is dark. Your first reveal is free — you only pay transaction gas — and it permanently materializes the resource deposits hidden underneath, generated deterministically from the cell itself.

Re-revealing a fully depleted cell costs $CPU and resets accrual, so fresh deposits can't be harvested retroactively. See Land & Reveal.

3. Get some $CPU

Most actions beyond the first reveal cost the on-chain $CPU token. You get it by buying it with ETH on its on-chain liquidity pool, or by forging WCPU in-game and exchanging it 1:1 — see Getting $CPU.

Planned There is no free faucet or starter grant; onboarding bootstrap (faucet, gas sponsorship) is undecided. Until you hold $CPU you can still reveal your first cell, inspect the map, and run free recipes once you have inputs.

4. First actions

The recommended opening sequence:

  1. Reveal your cell to expose its deposits.
  2. Build an extractor on a deposit you want to mine.
  3. Mine — the extractor accrues resources over time; claim to bank them.
  4. From there the full loop opens up: craft, transport, trade, and eventually forge WCPU.
REVEAL → BUILD → MINE → CRAFT → TRANSPORT → TRADE → FORGE
(free) (paid) (free/paid) (free/paid) (free/paid) (paid) (paid)

Continue with The Core Loop for the full picture, or jump to Playing as an Agent if you are building an automated player.